A fast three-dimensional deterministic ray tracing coverage simulator for a 24 GHz anti-collision radar

Azodi, H.; Siart, U.; Eibert, T. F.

A matrix-based approach for implementation of deterministic ray tracing is suggested and presented in this paper. The frequency-independent feature of the ray tracing in addition to the matrix-based implementation results in a reliable fast simulator for understanding the behavior of the electromagnetic fields in the vicinity of a collision avoidance radar. Results of this technique are in a good agreement with the results from method of moments integral equation solutions while the computations are about 100 times faster.

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Azodi, H. / Siart, U. / Eibert, T. F.: A fast three-dimensional deterministic ray tracing coverage simulator for a 24 GHz anti-collision radar. 2013. Copernicus Publications.

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