A distributed computing approach to improve the performance of the Parallel Ocean Program (v2.1)
The Parallel Ocean Program (POP) is used in many strongly eddying ocean circulation simulations. Ideally it would be desirable to be able to do thousand-year-long simulations, but the current performance of POP prohibits these types of simulations. In this work, using a new distributed computing approach, two methods to improve the performance of POP are presented. The first is a block-partitioning scheme for the optimization of the load balancing of POP such that it can be run efficiently in a multi-platform setting. The second is the implementation of part of the POP model code on graphics processing units (GPUs). We show that the combination of both innovations also leads to a substantial performance increase when running POP simultaneously over multiple computational platforms.